![]() ![]() This would mean finding treasure just once per 4 encounters by late heroic, which seems counter to the spirit of the game. Generally a party of five receives 10 or so treasure parcels per level (that's from memory though). In addition the number of magic items and other treasure per encounter would drop very dramatically as you level. My group would quickly find this boring and would lose interest. That means that by the end of heroic tier it is taking something like half a year just to level up. Consider that the average D&D session seems to be about 4 hours and a mid heroic encounter can take 2 hours, and most groups meet once a week. The lack of advancement would soon descend into boredom as there are only so many level appropriate foes that can come up. Spending 4x the recommended guidelines getting form level to level is a grind not many D&D adventurers would be interested in taking. Here is the number of encounters required by level for most of heroic tier: 2 10 From 3-4 it's even worse 25 encounters are required. From 2-3 it's 1250 and the XP budget is 125/player.Įffectively just from L2-元 you are forcing 8 extra encounters, nearly doubling the distance between these levels. The gap between L1 and L2 is 1000 XP and the XP budget is 100/player. ![]() The recommended number of encounters/level is 10 and XP budgets support this. The big change will be in the number of encounters by level. ![]()
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